Camera.project ​Contract 2.0.0 · package sha256
a857eca95b35921109faf997094bb4192f12527d9d0fcd4be7e97f06425bad6e· generated fromconfigurator-runtime.d.tsbyservices/onsite-scripter/scripts/build-contract-docs.mjs; edit the source, not this file.
Method of Camera · stable · since 2.0.0 · called as session.camera.project
project(points: readonly Point3[]): Array<ProjectedPoint | null>;
Projects with the camera of camera.state: exact when the camera is at rest; during a move or
damping, as of the last drawn frame (this frame's inside a 'late' hook). Sync. Null behind the
camera.
| Rule | Result |
|---|---|
| 1. Neutral name | pass: project names no product |
| 2. A precedent | pass: Unity Camera.WorldToScreenPoint (row K42); Unity Camera.ScreenPointToRay (row K42); Babylon.js GUI Control.linkWithMesh (row K48) |
| 3. Two apps, or labs | pass: 12 apps (ledger: app-4f16d2f6da, app-510d750508, app-b362a81c85, app-bcb7ef21da, app-ceb4eccc72, app-fb16dd1985, app-fc07850558, app-fc306ec3dc and 1 more; fleet cross-check: app-37356bf09f, app-4f16d2f6da, app-b362a81c85, app-b4ae2fce25, app-bcb7ef21da, app-ddfb017681, app-fc07850558, app-fc306ec3dc and 1 more) |
| 4. The cheaper fix first | decided per need in Appendix B: rows K42, K48 at tier stable (a member only where no rule, data, asset or app code serves the need) |