# `Camera.project`

> Contract 2.0.0 · package sha256 `a857eca95b35921109faf997094bb4192f12527d9d0fcd4be7e97f06425bad6e` · generated from `configurator-runtime.d.ts` by `services/onsite-scripter/scripts/build-contract-docs.mjs`; edit the source, not this file.

Method of [`Camera`](Camera.md) · stable · since 2.0.0 · called as `session.camera.project`

```ts
project(points: readonly Point3[]): Array<ProjectedPoint | null>;
```

Projects with the camera of [`camera.state`](Camera.state.md): exact when the camera is at rest; during a move or
damping, as of the last drawn frame (this frame's inside a 'late' hook). Sync. Null behind the
camera.

## Generic-API test (spec 3.1)

| Rule | Result |
| --- | --- |
| 1. Neutral name | pass: `project` names no product |
| 2. A precedent | pass: [Unity Camera.WorldToScreenPoint](https://docs.unity3d.com/ScriptReference/Camera.WorldToScreenPoint.html) (row `K42`); [Unity Camera.ScreenPointToRay](https://docs.unity3d.com/ScriptReference/Camera.ScreenPointToRay.html) (row `K42`); [Babylon.js GUI Control.linkWithMesh](https://github.com/BabylonJS/Babylon.js/blob/master/packages/dev/gui/src/2D/controls/control.ts) (row `K48`) |
| 3. Two apps, or labs | pass: 12 apps (ledger: app-4f16d2f6da, app-510d750508, app-b362a81c85, app-bcb7ef21da, app-ceb4eccc72, app-fb16dd1985, app-fc07850558, app-fc306ec3dc and 1 more; fleet cross-check: app-37356bf09f, app-4f16d2f6da, app-b362a81c85, app-b4ae2fce25, app-bcb7ef21da, app-ddfb017681, app-fc07850558, app-fc306ec3dc and 1 more) |
| 4. The cheaper fix first | decided per need in Appendix B: rows `K42`, `K48` at tier stable (a member only where no rule, data, asset or app code serves the need) |
