Collection.dispose ​Contract 2.0.0 · package sha256
a857eca95b35921109faf997094bb4192f12527d9d0fcd4be7e97f06425bad6e· generated fromconfigurator-runtime.d.tsbyservices/onsite-scripter/scripts/build-contract-docs.mjs; edit the source, not this file.
Method of Collection · stable · since 2.0.0 · called as session.collection(name, options).dispose
dispose(): void;
Terminal and immediate. Never staged, queued or rolled back. Removes its items, rules, stage layer and hooks. After destroy() it does nothing (spec section 6.5).
| Rule | Result |
|---|---|
| 1. Neutral name | pass: dispose names no product |
| 2. A precedent | pass: glTF 2.0 node hierarchy (row K1); Unity Object.Destroy (row K1) |
| 3. Two apps, or labs | pass: 28 apps (ledger: app-04c2774145, app-0c773a4ee3, app-37356bf09f, app-378d190f1b, app-4762caacdc, app-4f16d2f6da, app-4fd23bc869, app-510d750508 and 20 more) |
| 4. The cheaper fix first | decided per need in Appendix B: rows K1 at tier stable (a member only where no rule, data, asset or app code serves the need) |