Collection.dispose ​

Contract 2.0.0 · package sha256 a857eca95b35921109faf997094bb4192f12527d9d0fcd4be7e97f06425bad6e · generated from configurator-runtime.d.ts by services/onsite-scripter/scripts/build-contract-docs.mjs; edit the source, not this file.

Method of Collection · stable · since 2.0.0 · called as session.collection(name, options).dispose

ts
dispose(): void;

Terminal and immediate. Never staged, queued or rolled back. Removes its items, rules, stage layer and hooks. After destroy() it does nothing (spec section 6.5).

Generic-API test (spec 3.1) ​

Rule Result
1. Neutral name pass: dispose names no product
2. A precedent pass: glTF 2.0 node hierarchy (row K1); Unity Object.Destroy (row K1)
3. Two apps, or labs pass: 28 apps (ledger: app-04c2774145, app-0c773a4ee3, app-37356bf09f, app-378d190f1b, app-4762caacdc, app-4f16d2f6da, app-4fd23bc869, app-510d750508 and 20 more)
4. The cheaper fix first decided per need in Appendix B: rows K1 at tier stable (a member only where no rule, data, asset or app code serves the need)