DragMove ​Contract 2.0.0 · package sha256
a857eca95b35921109faf997094bb4192f12527d9d0fcd4be7e97f06425bad6e· generated fromconfigurator-runtime.d.tsbyservices/onsite-scripter/scripts/build-contract-docs.mjs; edit the source, not this file.
Interface · import type { DragMove } from '@holostep-configurators/runtime-client/contract'; · labs, @experimental · since 2.0.0 · section 11. Input and drag
One frame of a drag. A drag moves a unit: for a model part, the outermost ModelNode the drag's
query names that contains it (a space: 'parent' child moves with its matched parent), else
its own root (node(part.node)); for a collection part, its item. part is that unit and every
pose is its world pose.
| Member | Kind | Summary |
|---|---|---|
part |
property | The dragged unit: a model's root, or a collection item. |
pose |
property | World pose: the pointer on on, plus the grab offset. |
at |
property | The pointer, CSS px from the element's top-left corner. |
ray |
property | The world ray under the pointer: aim with it (/math ray and plane helpers). |
phase |
property | 'rest': the pointer has not moved since the last frame. |
dtMs |
property | Milliseconds since the previous call. |
export interface DragMove {
readonly part: Part<CommitOptions>;
readonly pose: Pose;
readonly at: ScreenPoint;
readonly ray: Ray;
readonly phase: 'start' | 'move' | 'rest' | 'end' | 'other';
readonly dtMs: number;
}
| Rule | Result |
|---|---|
| 1. Neutral name | pass: DragMove names no product |
| 2. A precedent | pass: Babylon.js PointerDragBehavior (startDrag, onDragObservable, validateDrag) (row G1); jQuery UI draggable (drag, revert) (row G1) |
| 3. Two apps, or labs | labs (@experimental at a stable path, reached through has() or supports()): it graduates when a second app uses it; apps today: app-04c2774145, app-37356bf09f, app-4762caacdc, app-fc07850558, app-fc306ec3dc |
| 4. The cheaper fix first | decided per need in Appendix B: rows G1, K47 at tier labs, stable (a member only where no rule, data, asset or app code serves the need) |