# `Events['animation:finished']`

> Contract 2.0.0 · package sha256 `a857eca95b35921109faf997094bb4192f12527d9d0fcd4be7e97f06425bad6e` · generated from `configurator-runtime.d.ts` by `services/onsite-scripter/scripts/build-contract-docs.mjs`; edit the source, not this file.

Property of [`Events`](Events.md) · stable · since 2.0.0

```ts
'animation:finished': ClipRef;
```

A clip reached the end of its play's direction (frame 0 for a `reverse` play), after its last play for `loop: n`; a `loop: true` clip never does.

## Generic-API test (spec 3.1)

| Rule | Result |
| --- | --- |
| 1. Neutral name | pass: `animation:finished` names no product |
| 2. A precedent | pass: [glTF 2.0 animations](https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#animations) (row `K64`); [Unity Animation.Play](https://docs.unity3d.com/ScriptReference/Animation.Play.html) (row `K64`) |
| 3. Two apps, or labs | pass: 21 apps (ledger: app-0c773a4ee3, app-b362a81c85, app-f3598fad77, app-fb16dd1985, app-fd09090420; fleet cross-check: app-04c2774145, app-0c773a4ee3, app-37356bf09f, app-378d190f1b, app-4762caacdc, app-4fd23bc869, app-822bb9d6aa, app-8675b3225c and 13 more) |
| 4. The cheaper fix first | decided per need in Appendix B: rows `K64` at tier stable (a member only where no rule, data, asset or app code serves the need) |
