Events['material:selected'] ​Contract 2.0.0 · package sha256
a857eca95b35921109faf997094bb4192f12527d9d0fcd4be7e97f06425bad6e· generated fromconfigurator-runtime.d.tsbyservices/onsite-scripter/scripts/build-contract-docs.mjs; edit the source, not this file.
Property of Events · stable · since 2.0.0
'material:selected': {
readonly cause: Cause;
readonly group: string;
readonly material: string;
};
A global-material GroupNode's selection changed in a commit: material (a MaterialNode
nodeId) is now selected in group. Fires for select(), undo, redo, applyPatch,
setSceneModel, a restore or a reload alike; cause.kind tells which. One event per changed
group; a group the commit removed fires nothing.
cause ​readonly cause: Cause;
group ​readonly group: string;
material ​readonly material: string;
| Rule | Result |
|---|---|
| 1. Neutral name | pass: material:selected names no product |
| 2. A precedent | pass: Unity Renderer.sharedMaterial (row K9) |
| 3. Two apps, or labs | pass: 21 apps (ledger: app-b362a81c85; fleet cross-check: app-04c2774145, app-0c773a4ee3, app-37356bf09f, app-378d190f1b, app-4762caacdc, app-4fd23bc869, app-822bb9d6aa, app-8675b3225c and 13 more) |
| 4. The cheaper fix first | decided per need in Appendix B: rows K9 at tier app, stable (a member only where no rule, data, asset or app code serves the need) |