IModelNode.space ​Contract 2.0.0 · package sha256
a857eca95b35921109faf997094bb4192f12527d9d0fcd4be7e97f06425bad6e· generated fromconfigurator-runtime.d.tsbyservices/onsite-scripter/scripts/build-contract-docs.mjs; edit the source, not this file.
Property of IModelNode · inherited by ConfiguratorNode · labs, @experimental · since 2.0.0
space?: 'world' | 'parent';
'parent': position, rotation and scale are local to the nearest ModelNode ancestor, so the
child moves, hides and disposes with it. 2.0 accepts it only in scene models your app derives
at run time and never saves: validate('configurator', doc) reports 'space-not-storable' for
it. Check supports('spec.node.space') before deriving 'parent' children.
Default: 'world'
| Rule | Result |
|---|---|
| 1. Neutral name | pass: space names no product |
| 2. A precedent | pass: glTF 2.0 node hierarchy (a child is local to its parent) (row G5); Unity Transform.parent (row G5) |
| 3. Two apps, or labs | labs (@experimental at a stable path, reached through has() or supports()): it graduates when a second app uses it; apps today: app-fc306ec3dc |
| 4. The cheaper fix first | decided per need in Appendix B: rows G5 at tier labs (a member only where no rule, data, asset or app code serves the need) |