ItemBase.pickable ​

Contract 2.0.0 · package sha256 a857eca95b35921109faf997094bb4192f12527d9d0fcd4be7e97f06425bad6e · generated from configurator-runtime.d.ts by services/onsite-scripter/scripts/build-contract-docs.mjs; edit the source, not this file.

Property of ItemBase · inherited by ItemSpec · stable · since 2.0.0

ts
pickable?: boolean;

Whether a pick (input.pick, a tap or a drag) can hit the item.

Default: true for role 'product', false otherwise

Generic-API test (spec 3.1) ​

Rule Result
1. Neutral name pass: pickable names no product
2. A precedent pass: Unity Renderer.shadowCastingMode (row K60); Unity Renderer.receiveShadows (row K60); Unity Object.Instantiate (row K8); glTF 2.0 alpha coverage (BLEND) (row K8)
3. Two apps, or labs pass: 5 apps (ledger: app-0c773a4ee3, app-b362a81c85, app-fc07850558, app-fc306ec3dc, app-fd09090420)
4. The cheaper fix first decided per need in Appendix B: rows K60, K8 at tier labs, stable (a member only where no rule, data, asset or app code serves the need)