ItemBase.pickable ​Contract 2.0.0 · package sha256
a857eca95b35921109faf997094bb4192f12527d9d0fcd4be7e97f06425bad6e· generated fromconfigurator-runtime.d.tsbyservices/onsite-scripter/scripts/build-contract-docs.mjs; edit the source, not this file.
Property of ItemBase · inherited by ItemSpec · stable · since 2.0.0
pickable?: boolean;
Whether a pick (input.pick, a tap or a drag) can hit the item.
Default: true for role 'product', false otherwise
| Rule | Result |
|---|---|
| 1. Neutral name | pass: pickable names no product |
| 2. A precedent | pass: Unity Renderer.shadowCastingMode (row K60); Unity Renderer.receiveShadows (row K60); Unity Object.Instantiate (row K8); glTF 2.0 alpha coverage (BLEND) (row K8) |
| 3. Two apps, or labs | pass: 5 apps (ledger: app-0c773a4ee3, app-b362a81c85, app-fc07850558, app-fc306ec3dc, app-fd09090420) |
| 4. The cheaper fix first | decided per need in Appendix B: rows K60, K8 at tier labs, stable (a member only where no rule, data, asset or app code serves the need) |