ItemBase.shadows ​Contract 2.0.0 · package sha256
a857eca95b35921109faf997094bb4192f12527d9d0fcd4be7e97f06425bad6e· generated fromconfigurator-runtime.d.tsbyservices/onsite-scripter/scripts/build-contract-docs.mjs; edit the source, not this file.
Property of ItemBase · inherited by ItemSpec · stable · since 2.0.0
shadows?: {
cast?: boolean;
receive?: boolean;
};
Whether the item casts shadows on the others and the ground, and receives theirs.
Default: { cast: true, receive: true } for role 'product', { cast: false, receive: true } for 'scenery', none for 'helper'
cast ​cast?: boolean;
Default: as above, by role
receive ​receive?: boolean;
Default: as above, by role
| Rule | Result |
|---|---|
| 1. Neutral name | pass: shadows names no product |
| 2. A precedent | pass: Unity Light.shadows (row K27); Babylon.js ShadowGenerator (row K27); Unity Renderer.shadowCastingMode (row K34); Unity Renderer.receiveShadows (row K60) |
| 3. Two apps, or labs | pass: 10 apps (ledger: app-0c773a4ee3, app-378d190f1b, app-4f16d2f6da, app-510d750508, app-59c5b5751e, app-b362a81c85, app-ceb4eccc72, app-fc07850558 and 2 more) |
| 4. The cheaper fix first | decided per need in Appendix B: rows K27, K34, K60 at tier stable (a member only where no rule, data, asset or app code serves the need) |