MaterialSpec.lighting ​

Contract 2.0.0 · package sha256 a857eca95b35921109faf997094bb4192f12527d9d0fcd4be7e97f06425bad6e · generated from configurator-runtime.d.ts by services/onsite-scripter/scripts/build-contract-docs.mjs; edit the source, not this file.

Property of MaterialSpec · inherited by MaterialInput · stable · since 2.0.0

ts
lighting?: 'lit' | 'unlit';

'unlit' skips lighting (KHR_materials_unlit).

Default: 'lit'

Generic-API test (spec 3.1) ​

Rule Result
1. Neutral name pass: lighting names no product
2. A precedent pass: glTF KHR_materials_unlit (row K12); Babylon.js PBRMaterial.unlit (row K12); Unity Light.shadows (row K27); Babylon.js ShadowGenerator (row K27)
3. Two apps, or labs pass: 10 apps (ledger: app-0c773a4ee3, app-378d190f1b, app-4f16d2f6da, app-510d750508, app-59c5b5751e, app-b4ae2fce25, app-ceb4eccc72, app-ddfb017681 and 2 more; fleet cross-check: app-fc07850558)
4. The cheaper fix first decided per need in Appendix B: rows K12, K27 at tier stable (a member only where no rule, data, asset or app code serves the need)