Part.pose ​

Contract 2.0.0 · package sha256 a857eca95b35921109faf997094bb4192f12527d9d0fcd4be7e97f06425bad6e · generated from configurator-runtime.d.ts by services/onsite-scripter/scripts/build-contract-docs.mjs; edit the source, not this file.

Property of Part · inherited by Query · stable · since 2.0.0 · called as session.node(nodeId).pose

ts
readonly pose: Pose;

Local pose. Intent, or observed (stamped frame) while a clip, bone, follow or drag moves it. A pose rule and Frame.pose on a model root (node(id)) take its world pose, so write back from worldPose there: a space: 'parent' child model's pose is relative to its parent model. Such a child rides its parent model's moves until its own pose rule sets its world pose; from then it stays there when the parent moves, by a rule or a drag.

Generic-API test (spec 3.1) ​

Rule Result
1. Neutral name pass: pose names no product
2. A precedent pass: Unity Renderer.bounds (row K57)
3. Two apps, or labs pass: 5 apps (ledger: app-0c773a4ee3, app-b362a81c85, app-f9a32142f1; fleet cross-check: app-c1384707fc, app-f3598fad77, app-f9a32142f1)
4. The cheaper fix first decided per need in Appendix B: rows K57 at tier stable (a member only where no rule, data, asset or app code serves the need)