Part.pose ​Contract 2.0.0 · package sha256
a857eca95b35921109faf997094bb4192f12527d9d0fcd4be7e97f06425bad6e· generated fromconfigurator-runtime.d.tsbyservices/onsite-scripter/scripts/build-contract-docs.mjs; edit the source, not this file.
Property of Part · inherited by Query · stable · since 2.0.0 · called as session.node(nodeId).pose
readonly pose: Pose;
Local pose. Intent, or observed (stamped frame) while a clip, bone, follow or drag moves it.
A pose rule and Frame.pose on a model root (node(id)) take its world pose, so write back
from worldPose there: a space: 'parent' child model's pose is relative to its parent model.
Such a child rides its parent model's moves until its own pose rule sets its world pose; from
then it stays there when the parent moves, by a rule or a drag.
| Rule | Result |
|---|---|
| 1. Neutral name | pass: pose names no product |
| 2. A precedent | pass: Unity Renderer.bounds (row K57) |
| 3. Two apps, or labs | pass: 5 apps (ledger: app-0c773a4ee3, app-b362a81c85, app-f9a32142f1; fleet cross-check: app-c1384707fc, app-f3598fad77, app-f9a32142f1) |
| 4. The cheaper fix first | decided per need in Appendix B: rows K57 at tier stable (a member only where no rule, data, asset or app code serves the need) |