# `PartState.pose`

> Contract 2.0.0 · package sha256 `a857eca95b35921109faf997094bb4192f12527d9d0fcd4be7e97f06425bad6e` · generated from `configurator-runtime.d.ts` by `services/onsite-scripter/scripts/build-contract-docs.mjs`; edit the source, not this file.

Property of [`PartState`](PartState.md) · stable · since 2.0.0

```ts
pose?: PoseInput | null;
```

A pose rule beats the scene model's pose, loses whole to a collection item's own `at` (spec
section 6.10, R1), and is never saved. Reset it with null. To move a placed node
and keep it, write its scene-model position instead ([`applyPatch`](Writer.applyPatch.md) or [`setSceneModel`](Writer.setSceneModel.md)). Give one
rotation: a [`Pose`](Pose.md) read is not a [`PoseInput`](PoseInput.md). Local to the part's parent; on a model root
([`node(id)`](Writer.node.md)), world.

**Default:** unchanged

## Generic-API test (spec 3.1)

| Rule | Result |
| --- | --- |
| 1. Neutral name | pass: `pose` names no product |
| 2. A precedent | pass: [glTF 2.0 node hierarchy](https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#nodes-and-hierarchy) (row `K1`); [Unity Object.Destroy](https://docs.unity3d.com/ScriptReference/Object.Destroy.html) (row `K1`) |
| 3. Two apps, or labs | pass: 28 apps (ledger: app-04c2774145, app-0c773a4ee3, app-37356bf09f, app-378d190f1b, app-4762caacdc, app-4f16d2f6da, app-4fd23bc869, app-510d750508 and 20 more; fleet cross-check: app-04c2774145, app-0c773a4ee3, app-37356bf09f, app-4762caacdc, app-4f16d2f6da, app-59c5b5751e, app-822bb9d6aa, app-8675b3225c and 11 more) |
| 4. The cheaper fix first | decided per need in Appendix B: rows `K1` at tier stable (a member only where no rule, data, asset or app code serves the need) |
