PlayOptions.toggle ​Contract 2.0.0 · package sha256
a857eca95b35921109faf997094bb4192f12527d9d0fcd4be7e97f06425bad6e· generated fromconfigurator-runtime.d.tsbyservices/onsite-scripter/scripts/build-contract-docs.mjs; edit the source, not this file.
Property of PlayOptions · stable · since 2.0.0
toggle?: boolean;
Play the opposite direction of the last play; on a playing or paused clip it turns round where the clip is (see play). stop, reset and a new asset version clear the last direction, so the next toggle plays forward, as 1.x's resetAnimations() did. With reverse: true the call rejects HoloInputError('invalid-input'), because the two name different directions.
Default: false
| Rule | Result |
|---|---|
| 1. Neutral name | pass: toggle names no product |
| 2. A precedent | pass: glTF 2.0 animations (row K64); Unity Animation.Play (row K64) |
| 3. Two apps, or labs | pass: 5 apps (ledger: app-0c773a4ee3, app-b362a81c85, app-f3598fad77, app-fb16dd1985, app-fd09090420) |
| 4. The cheaper fix first | decided per need in Appendix B: rows K64 at tier stable (a member only where no rule, data, asset or app code serves the need) |