RuleSpec.id ​

Contract 2.0.0 · package sha256 a857eca95b35921109faf997094bb4192f12527d9d0fcd4be7e97f06425bad6e · generated from configurator-runtime.d.ts by services/onsite-scripter/scripts/build-contract-docs.mjs; edit the source, not this file.

Property of RuleSpec · stable · since 2.0.0

ts
id?: string;

Rule identity in patches. Unique per owner and block: two with one id in one apply() list reject HoloInputError('duplicate-rule-id').

Default: <owner>:<canonical JSON (RFC 8785) of query>, where <owner> is 'apply' for apply()'s block, 'collection:<name>' for a collection's rule, or 'session'

Generic-API test (spec 3.1) ​

Rule Result
1. Neutral name pass: id names no product
2. A precedent pass (through its owner RuleSpec): CSS cascade (ordered, persistent rules) (row G32); Unity Mesh.SetVertices (row G63); Unity Renderer.shadowCastingMode (row K34); Unity GameObject.Find (row K7); DOM Document.querySelectorAll (row K7); Unity Renderer.sharedMaterial (row K9)
3. Two apps, or labs pass (through its owner RuleSpec): 12 apps (ledger: app-378d190f1b, app-4f16d2f6da, app-510d750508, app-59c5b5751e, app-b362a81c85, app-b4ae2fce25, app-ceb4eccc72, app-ddfb017681 and 4 more)
4. The cheaper fix first decided per need in Appendix B: rows G32, G63, G8, K18, K34, K7, K9 (through its owner RuleSpec) at tier app, stable (a member only where no rule, data, asset or app code serves the need)