RuleSpec.set ​

Contract 2.0.0 · package sha256 a857eca95b35921109faf997094bb4192f12527d9d0fcd4be7e97f06425bad6e · generated from configurator-runtime.d.ts by services/onsite-scripter/scripts/build-contract-docs.mjs; edit the source, not this file.

Property of RuleSpec · stable · since 2.0.0

ts
set: PartState;

What it writes on every match. A Material handle in it reads back as { materialId } (MaterialInput).

Generic-API test (spec 3.1) ​

Rule Result
1. Neutral name pass: set names no product
2. A precedent pass: Unity GameObject.Find (row K7); DOM Document.querySelectorAll (row K7)
3. Two apps, or labs pass: 8 apps (ledger: app-4f16d2f6da, app-59c5b5751e, app-b362a81c85, app-b4ae2fce25, app-ceb4eccc72, app-ddfb017681, app-fc07850558, app-fc306ec3dc)
4. The cheaper fix first decided per need in Appendix B: rows K7 at tier stable (a member only where no rule, data, asset or app code serves the need)