ShadingNodes.node ​Contract 2.0.0 · package sha256
a857eca95b35921109faf997094bb4192f12527d9d0fcd4be7e97f06425bad6e· generated fromconfigurator-runtime.d.tsbyservices/onsite-scripter/scripts/build-contract-docs.mjs; edit the source, not this file.
Method of ShadingNodes · labs, @experimental · since 2.0.0
node<T extends ShadingUniformType>(name: string, inputs: Readonly<Record<string, ShadingNode | number | Point2 | Point3>>): ShadingNode<T>;
A node of the set above by its MaterialX name (e.g. 'mix', 'holo_simplexnoise3d'), with its inputs by their MaterialX names.
| Rule | Result |
|---|---|
| 1. Neutral name | pass: node names no product |
| 2. A precedent | pass (through its owner ShadingNodes): Babylon.js NodeMaterial (row K21); Blender shader nodes (row K21) |
| 3. Two apps, or labs | labs (@experimental at a stable path, reached through has() or supports()): it graduates when a second app uses it; apps today: app-510d750508, app-59c5b5751e |
| 4. The cheaper fix first | decided per need in Appendix B: rows K21 (through its owner ShadingNodes) at tier labs (a member only where no rule, data, asset or app code serves the need) |