SkinBinding ​

Contract 2.0.0 · package sha256 a857eca95b35921109faf997094bb4192f12527d9d0fcd4be7e97f06425bad6e · generated from configurator-runtime.d.ts by services/onsite-scripter/scripts/build-contract-docs.mjs; edit the source, not this file.

Type · import type { SkinBinding } from '@holostep-configurators/runtime-client/contract'; · labs, @experimental · since 2.0.0 · section 20. Labs

Binds a collection mesh to a loaded model's skeleton. node: the ModelNode; skeletonOf: the authored name of a skinned mesh in it whose skeleton is shared. Per-vertex joints (4 per vertex, indices into that skeleton) and weights, or one rigidJoint for the whole mesh.

Declaration ​

ts
export type SkinBinding = {
  node: string;
  skeletonOf: string;
  joints: Uint16Array;
  weights: Float32Array;
} | {
  node: string;
  skeletonOf: string;
  rigidJoint: string;
};

Generic-API test (spec 3.1) ​

Rule Result
1. Neutral name pass: SkinBinding names no product
2. A precedent pass: glTF 2.0 skins (row G22); Unity SkinnedMeshRenderer.bones (row G22); Unity SkinnedMeshRenderer (row K55)
3. Two apps, or labs labs (@experimental at a stable path, reached through has() or supports()): it graduates when a second app uses it; apps today: app-bcb7ef21da
4. The cheaper fix first decided per need in Appendix B: rows G22, K55 at tier labs (a member only where no rule, data, asset or app code serves the need)