Writer.find ​

Contract 2.0.0 · package sha256 a857eca95b35921109faf997094bb4192f12527d9d0fcd4be7e97f06425bad6e · generated from configurator-runtime.d.ts by services/onsite-scripter/scripts/build-contract-docs.mjs; edit the source, not this file.

Method of Writer · inherited by Tx, Session, testing.FakeSession · stable · since 2.0.0 · called as session.find

ts
find(query: Query): Parts<C>;

A saved search over loaded models and collections. Sync; never throws for no match. Writes through the result are persistent rules in the find() block (spec section 6.10). Passing a Part rebinds that part to this writer (tx.find(part)). { node } matches every part of that model. Not for: the model as a whole, which is node(nodeId).

Generic-API test (spec 3.1) ​

Rule Result
1. Neutral name pass: find names no product
2. A precedent pass: CSS cascade (ordered, persistent rules) (row G32); Unity Renderer.bounds (row K57); DOM Document.querySelectorAll (row K58); Unity GameObject.Find (row K7)
3. Two apps, or labs pass: 28 apps (ledger: app-0c773a4ee3, app-4f16d2f6da, app-59c5b5751e, app-b362a81c85, app-b4ae2fce25, app-bcb7ef21da, app-ceb4eccc72, app-ddfb017681 and 5 more; fleet cross-check: app-04c2774145, app-0c773a4ee3, app-37356bf09f, app-378d190f1b, app-4762caacdc, app-4f16d2f6da, app-4fd23bc869, app-510d750508 and 20 more)
4. The cheaper fix first decided per need in Appendix B: rows G32, K57, K58, K7 at tier stable (a member only where no rule, data, asset or app code serves the need)