'frame-needs-compile' ​Contract 2.0.0 · package sha256
a857eca95b35921109faf997094bb4192f12527d9d0fcd4be7e97f06425bad6e· generated fromconfigurator-runtime.d.ts,tables/problems.jsonandservices/onsite-scripter/scripts/contract-docs-what-to-do.jsonbyservices/onsite-scripter/scripts/build-contract-docs.mjs; edit the source, not this file.
A member of ProblemCode · stable · since 2.0.0
A Frame.material value needs a new shader; it was skipped. Recorded at most once per hook, material and field per 10 s, with the count in message.
Frame.material takes only baseColor, emissive, emissiveStrength, roughness, metallic and alpha; set any other field (maps, alphaMode, transmission) with a rule, session.find(q).set({ material }), or wear a session.materials.create(spec) material, then animate the six in onFrame.
session.onFrame((frame) => frame.material(glow, { emissiveStrength: 1 + Math.sin(frame.timeMs / 300) }), { signal });
Frame.material: Others are skipped and record 'frame-needs-compile', at most once per hook, material and field per 10 s, with the count in message.The set is open: handle a code you don't know ('other').