Animations.play ​Contract 2.0.0 · package sha256
a857eca95b35921109faf997094bb4192f12527d9d0fcd4be7e97f06425bad6e· generated fromconfigurator-runtime.d.tsbyservices/onsite-scripter/scripts/build-contract-docs.mjs; edit the source, not this file.
Method of Animations · stable · since 2.0.0 · called as session.animations.play
play(target: string | Part, clip: string, options?: C & PlayOptions): Promise<Report>;
Plays a clip (look-only; a newer play of the same clip on that part takes it over). Outcome: 'committed' when it ends or holds its
last frame; with loop: true, once it has started. Through a tx: 'deferred', and it starts
when the commit is shown. Fires 'animation:started' when the clip was neither playing nor
paused (a takeover or a resume fires nothing), and 'animation:finished' when it ends.
A play on a clip that is playing or paused continues from its current time in the asked
direction, and the play it takes over resolves 'committed': a toggle mid-way turns round
instead of jumping (Web Animations Animation.reverse()). Any other play starts at the clip's
start, or at its end with reverse; stop it first to restart a playing clip. A stop, a
reset, an exclusive play, a new asset version or the node's removal that ends a pending play
resolves it 'committed' then (through a tx, when that commit is shown; spec 6.3).
Errors: rejects HoloInputError on invalid input (toggle with reverse: true); AbortError when signal aborts first. A clip
the target doesn't hold, a target whose GLB isn't loaded yet, or an unknown nodeId is not
invalid input: it resolves matched: 0, changes nothing and records 'target-unmatched' with
didYouMean from list(target) (1.x returned false and warned with the clip names). So
await the scene write that loads the node before playing its clips.
Through Session:
| Option | Type | Default | What it does |
|---|---|---|---|
actor |
Actor |
the expectGroup's actor when one is given, else 'app' |
Who made the write. |
dryRun |
boolean |
false | Runs and reports, then rolls back by design ('dry-run'). |
expectGroup |
HistoryGroup |
undefined | A guard, checked at the call: this write belongs to the undo group you are running. |
expectRevision |
number |
undefined (no check) | If-match on session.revision. |
loop |
boolean | number |
false | true (open-ended) or a repeat count: a whole number from 1, the plays in all, after which the clip ends (anything else rejects HoloInputError('invalid-input')). |
origin |
string |
null | Your tag, echoed unchanged in Report.origin and cause.origin. |
reverse |
boolean |
false | Play towards the start: from the end, or from where a playing or paused clip is (see play). |
signal |
AbortSignal |
undefined | Cancels this call; the member's JSDoc says what an abort does. |
speed |
number |
1 | Playback rate; 1 is authored speed. |
supersede |
boolean |
false (the write is queued behind the transaction and applies after it closes) | While a transaction is open: roll it back (it resolves 'superseded'); the writes queued behind it apply in call order, then this one, which supersedes an… |
toggle |
boolean |
false | Play the opposite direction of the last play; on a playing or paused clip it turns round where the clip is (see play). |
undo |
'rebase' | (string & {}) |
a recorded-state change gets one step labelled 'Change'; a look-only write gets none; the session's first model (cause 'load') gets none, whatever the label: it is the floor of history | An undo label makes this write one undo step. |
Through Tx:
| Option | Type | Default | What it does |
|---|---|---|---|
loop |
boolean | number |
false | true (open-ended) or a repeat count: a whole number from 1, the plays in all, after which the clip ends (anything else rejects HoloInputError('invalid-input')). |
reverse |
boolean |
false | Play towards the start: from the end, or from where a playing or paused clip is (see play). |
signal |
AbortSignal |
undefined | Cancels this call; the member's JSDoc says what an abort does. |
speed |
number |
1 | Playback rate; 1 is authored speed. |
toggle |
boolean |
false | Play the opposite direction of the last play; on a playing or paused clip it turns round where the clip is (see play). |
Refused here (typed never, so passing one fails to compile): actor, checkpoint, dryRun, expectGroup, expectRevision, origin, supersede, undo.
signal) ​This call is a write (SignalOption.signal, the kinds of call).
A write: before the commit point it rolls back and rejects AbortError; after it, no effect, except that a running camera move stops where the last frame drew it (
CameraMoveOptions).Through a
txthe commit point is the transaction's: aborting a write still loading rejects AbortError and stages nothing (catch it: unobserved, it rolls the transaction back, spec section 6.1, O6); aborting one already staged unstages it, its paths keeping the latest other write to them as after a failed savepoint (O7), and its Promise stays resolved 'staged'.
Imports: values (has, validate, the Holo*Error classes, the pure helpers) from @holostep-configurators/runtime-client, types from @holostep-configurators/runtime-client/contract, /math and /testing names from those entries; boot from the runtime module the root's loadRuntimeAtFloor resolves to. A type your page defines is your app's: declare it there, never import it from the package.
Compiled under the contract's strict settings (examples/declaration/14-Animations.play.ts):
import type { Session } from '@holostep-configurators/runtime-client/contract';
declare const session: Session;
declare const signal: AbortSignal;
declare const bedId: string;
declare const fanId: string;
// resolves when the clip ends: open, then closed
await session.animations.play(bedId, 'open', { toggle: true });
// open-ended: resolves once started
await session.animations.play(fanId, 'spin', { loop: true });
| Rule | Result |
|---|---|
| 1. Neutral name | pass: play names no product |
| 2. A precedent | pass: glTF 2.0 animations (row G52); Unity Animation.Play (row K64) |
| 3. Two apps, or labs | pass: 10 apps (ledger: app-0c773a4ee3, app-b362a81c85, app-f3598fad77, app-fb16dd1985, app-fc07850558, app-fd09090420; fleet cross-check: app-04c2774145, app-0c773a4ee3, app-4762caacdc, app-b362a81c85, app-bcb7ef21da, app-f9a32142f1, app-fb16dd1985, app-fd09090420) |
| 4. The cheaper fix first | decided per need in Appendix B: rows G52, K64 at tier labs, stable (a member only where no rule, data, asset or app code serves the need) |