Camera.ray ​Contract 2.0.0 · package sha256
a857eca95b35921109faf997094bb4192f12527d9d0fcd4be7e97f06425bad6e· generated fromconfigurator-runtime.d.tsbyservices/onsite-scripter/scripts/build-contract-docs.mjs; edit the source, not this file.
Method of Camera · stable · since 2.0.0 · called as session.camera.ray
ray(at: ScreenPoint): Ray;
The world ray under a screen point, with the same camera as project. Sync.
| Rule | Result |
|---|---|
| 1. Neutral name | pass: ray names no product |
| 2. A precedent | pass: Unity Camera.WorldToScreenPoint (row K42); Unity Camera.ScreenPointToRay (row K42) |
| 3. Two apps, or labs | pass: 21 apps (ledger: app-fc07850558, app-fc306ec3dc; fleet cross-check: app-04c2774145, app-0c773a4ee3, app-37356bf09f, app-378d190f1b, app-4762caacdc, app-4f16d2f6da, app-510d750508, app-59c5b5751e and 13 more) |
| 4. The cheaper fix first | decided per need in Appendix B: rows K42 at tier stable (a member only where no rule, data, asset or app code serves the need) |