Camera.ray ​

Contract 2.0.0 · package sha256 a857eca95b35921109faf997094bb4192f12527d9d0fcd4be7e97f06425bad6e · generated from configurator-runtime.d.ts by services/onsite-scripter/scripts/build-contract-docs.mjs; edit the source, not this file.

Method of Camera · stable · since 2.0.0 · called as session.camera.ray

ts
ray(at: ScreenPoint): Ray;

The world ray under a screen point, with the same camera as project. Sync.

Generic-API test (spec 3.1) ​

Rule Result
1. Neutral name pass: ray names no product
2. A precedent pass: Unity Camera.WorldToScreenPoint (row K42); Unity Camera.ScreenPointToRay (row K42)
3. Two apps, or labs pass: 21 apps (ledger: app-fc07850558, app-fc306ec3dc; fleet cross-check: app-04c2774145, app-0c773a4ee3, app-37356bf09f, app-378d190f1b, app-4762caacdc, app-4f16d2f6da, app-510d750508, app-59c5b5751e and 13 more)
4. The cheaper fix first decided per need in Appendix B: rows K42 at tier stable (a member only where no rule, data, asset or app code serves the need)