CaptureSpec.size ​Contract 2.0.0 · package sha256
a857eca95b35921109faf997094bb4192f12527d9d0fcd4be7e97f06425bad6e· generated fromconfigurator-runtime.d.tsbyservices/onsite-scripter/scripts/build-contract-docs.mjs; edit the source, not this file.
Property of CaptureSpec · stable · since 2.0.0
size?: {
width: number;
height: number;
};
CSS px. 'render' only, as view. At an aspect other than the element's, the capture keeps the lens's held field of view (by default the 60° horizontal one, and after a fit its vertical capped at 45° at the capture's aspect as CameraLens.horizontalFovDeg says); 1.x kept the live vertical one, so such a capture frames differently from 1.x's.
Default: the element's size
width ​width: number;
height ​height: number;
| Rule | Result |
|---|---|
| 1. Neutral name | pass: size names no product |
| 2. A precedent | pass: Unity Camera.Render (to a RenderTexture) (row G20); HTMLCanvasElement.toBlob (row K38); Unity ScreenCapture.CaptureScreenshot (row K38) |
| 3. Two apps, or labs | pass: 6 apps (ledger: app-4f16d2f6da, app-bcb7ef21da, app-ceb4eccc72, app-e61a0b42ad, app-f3598fad77, app-f9a32142f1) |
| 4. The cheaper fix first | decided per need in Appendix B: rows G20, K38 at tier stable (a member only where no rule, data, asset or app code serves the need) |