FireSpec.drawOrder ​Contract 2.0.0 · package sha256
a857eca95b35921109faf997094bb4192f12527d9d0fcd4be7e97f06425bad6e· generated fromconfigurator-runtime.d.tsbyservices/onsite-scripter/scripts/build-contract-docs.mjs; edit the source, not this file.
Property of FireSpec · labs, @experimental · since 2.0.0
drawOrder?: number;
Scene-wide draw order among transparent parts, as MaterialSpec.labs.drawOrder (fire 1 before glass 2).
Default: 0
| Rule | Result |
|---|---|
| 1. Neutral name | pass: drawOrder names no product |
| 2. A precedent | pass: Unity ParticleSystem (row K24) |
| 3. Two apps, or labs | labs (@experimental at a stable path, reached through has() or supports()): it graduates when a second app uses it; apps today: app-0c773a4ee3, app-b362a81c85 |
| 4. The cheaper fix first | decided per need in Appendix B: rows K24 at tier labs (a member only where no rule, data, asset or app code serves the need) |