FireSpec.drawOrder ​

Contract 2.0.0 · package sha256 a857eca95b35921109faf997094bb4192f12527d9d0fcd4be7e97f06425bad6e · generated from configurator-runtime.d.ts by services/onsite-scripter/scripts/build-contract-docs.mjs; edit the source, not this file.

Property of FireSpec · labs, @experimental · since 2.0.0

ts
drawOrder?: number;

Scene-wide draw order among transparent parts, as MaterialSpec.labs.drawOrder (fire 1 before glass 2).

Default: 0

Generic-API test (spec 3.1) ​

Rule Result
1. Neutral name pass: drawOrder names no product
2. A precedent pass: Unity ParticleSystem (row K24)
3. Two apps, or labs labs (@experimental at a stable path, reached through has() or supports()): it graduates when a second app uses it; apps today: app-0c773a4ee3, app-b362a81c85
4. The cheaper fix first decided per need in Appendix B: rows K24 at tier labs (a member only where no rule, data, asset or app code serves the need)