FrameOptions.phase ​Contract 2.0.0 · package sha256
a857eca95b35921109faf997094bb4192f12527d9d0fcd4be7e97f06425bad6e· generated fromconfigurator-runtime.d.tsbyservices/onsite-scripter/scripts/build-contract-docs.mjs; edit the source, not this file.
Property of FrameOptions · stable · since 2.0.0
phase?: 'update' | 'late';
'update': before animations and the camera. 'late': after both, before drawing; reads are this frame's. A write that depends on the camera (a cut-away, a part turned to the viewer) uses 'late': in 'update', camera.state and camera.project are the last drawn frame's, one frame behind while the camera moves.
Default: 'update'
| Rule | Result |
|---|---|
| 1. Neutral name | pass: phase names no product |
| 2. A precedent | pass: Unity MonoBehaviour.LateUpdate (row G3); Window.requestAnimationFrame (row K33) |
| 3. Two apps, or labs | pass: 17 apps (ledger: app-37356bf09f, app-378d190f1b, app-4f16d2f6da, app-4fd23bc869, app-510d750508, app-59c5b5751e, app-822bb9d6aa, app-8675b3225c and 9 more) |
| 4. The cheaper fix first | decided per need in Appendix B: rows G3, K33 at tier stable (a member only where no rule, data, asset or app code serves the need) |