FrameOptions.phase ​

Contract 2.0.0 · package sha256 a857eca95b35921109faf997094bb4192f12527d9d0fcd4be7e97f06425bad6e · generated from configurator-runtime.d.ts by services/onsite-scripter/scripts/build-contract-docs.mjs; edit the source, not this file.

Property of FrameOptions · stable · since 2.0.0

ts
phase?: 'update' | 'late';

'update': before animations and the camera. 'late': after both, before drawing; reads are this frame's. A write that depends on the camera (a cut-away, a part turned to the viewer) uses 'late': in 'update', camera.state and camera.project are the last drawn frame's, one frame behind while the camera moves.

Default: 'update'

Generic-API test (spec 3.1) ​

Rule Result
1. Neutral name pass: phase names no product
2. A precedent pass: Unity MonoBehaviour.LateUpdate (row G3); Window.requestAnimationFrame (row K33)
3. Two apps, or labs pass: 17 apps (ledger: app-37356bf09f, app-378d190f1b, app-4f16d2f6da, app-4fd23bc869, app-510d750508, app-59c5b5751e, app-822bb9d6aa, app-8675b3225c and 9 more)
4. The cheaper fix first decided per need in Appendix B: rows G3, K33 at tier stable (a member only where no rule, data, asset or app code serves the need)