GeometryWrite ​

Contract 2.0.0 · package sha256 a857eca95b35921109faf997094bb4192f12527d9d0fcd4be7e97f06425bad6e · generated from configurator-runtime.d.ts by services/onsite-scripter/scripts/build-contract-docs.mjs; edit the source, not this file.

Interface · import type { GeometryWrite } from '@holostep-configurators/runtime-client/contract'; · labs, @experimental · since 2.0.0 · section 20. Labs

New vertex data for labs.geometry.write: same vertex count and order as the part's.

Members ​

Member Kind Summary
position? property x, y, z per vertex, part-local metres.
normal? property x, y, z per vertex.
uv? property u, v per vertex; index = UV channel 0–3, as GeometryData.uv.

Declaration ​

ts
export interface GeometryWrite {
  position?: Float32Array;
  normal?: Float32Array;
  uv?: ReadonlyArray<Float32Array | undefined>;
}

Generic-API test (spec 3.1) ​

Rule Result
1. Neutral name pass: GeometryWrite names no product
2. A precedent pass: Unity Mesh.SetVertices (row K54)
3. Two apps, or labs labs (@experimental at a stable path, reached through has() or supports()): it graduates when a second app uses it; apps today: app-b362a81c85, app-bcb7ef21da, app-f9a32142f1
4. The cheaper fix first decided per need in Appendix B: rows K54 at tier asset, labs (a member only where no rule, data, asset or app code serves the need)