GeometryWrite.uv ​

Contract 2.0.0 · package sha256 a857eca95b35921109faf997094bb4192f12527d9d0fcd4be7e97f06425bad6e · generated from configurator-runtime.d.ts by services/onsite-scripter/scripts/build-contract-docs.mjs; edit the source, not this file.

Property of GeometryWrite · labs, @experimental · since 2.0.0

ts
uv?: ReadonlyArray<Float32Array | undefined>;

u, v per vertex; index = UV channel 0–3, as GeometryData.uv. A channel left undefined keeps its UVs.

Default: unchanged

Generic-API test (spec 3.1) ​

Rule Result
1. Neutral name pass: uv names no product
2. A precedent pass (through its owner GeometryWrite): Unity Mesh.SetVertices (row K54)
3. Two apps, or labs labs (@experimental at a stable path, reached through has() or supports()): it graduates when a second app uses it; apps today: app-b362a81c85, app-bcb7ef21da, app-f9a32142f1
4. The cheaper fix first decided per need in Appendix B: rows K54 (through its owner GeometryWrite) at tier asset, labs (a member only where no rule, data, asset or app code serves the need)