Input.raycast ​Contract 2.0.0 · package sha256
a857eca95b35921109faf997094bb4192f12527d9d0fcd4be7e97f06425bad6e· generated fromconfigurator-runtime.d.tsbyservices/onsite-scripter/scripts/build-contract-docs.mjs; edit the source, not this file.
Method of Input · stable · since 2.0.0 · called as session.input.raycast
raycast(ray: Ray, options?: RaycastOptions): Promise<Hit[]>;
Observed. Every hit along the ray, nearest first, with world face normals.
Through Session:
| Option | Type | Default | What it does |
|---|---|---|---|
includeHidden |
boolean |
false | Hidden parts can be hit too. |
maxDistance |
number |
Infinity | Metres. |
query |
Query |
every pickable part | The parts that can be hit, whatever their pickable (as includeHidden opts hidden parts in); connector planes never. |
| Rule | Result |
|---|---|
| 1. Neutral name | pass: raycast names no product |
| 2. A precedent | pass: Unity Physics.RaycastAll (row G13); Unity Physics.Raycast (row K43) |
| 3. Two apps, or labs | pass: 9 apps (ledger: app-b362a81c85, app-b4ae2fce25, app-ddfb017681, app-fc07850558, app-fc306ec3dc; fleet cross-check: app-04c2774145, app-37356bf09f, app-4762caacdc, app-e61a0b42ad, app-fc306ec3dc) |
| 4. The cheaper fix first | decided per need in Appendix B: rows G13, K43 at tier stable (a member only where no rule, data, asset or app code serves the need) |