Part.restPose ​

Contract 2.0.0 · package sha256 a857eca95b35921109faf997094bb4192f12527d9d0fcd4be7e97f06425bad6e · generated from configurator-runtime.d.ts by services/onsite-scripter/scripts/build-contract-docs.mjs; edit the source, not this file.

Property of Part · inherited by Query · stable · since 2.0.0 · called as session.node(nodeId).restPose

ts
readonly restPose: Pose;

Authored: the pose as loaded, before rules and clips. On a model root (node(id)) it is the node's committed scene-model placement (identity-filled, spec section 8.1; relative to its parent model under space: 'parent'), and on a collection item its at as last reconciled. While exists is false, a node(id) handle reads the committed placement when the committed scene model holds the node, its asset loading, failed or absent included, else the identity pose; a placement that only a pending scene write carries is read from getSceneModel(), the intent read, and bounds() reads null. A model root's can carry a stored zero scale (IModelNode.scale), which no pose write takes.

Generic-API test (spec 3.1) ​

Rule Result
1. Neutral name pass: restPose names no product
2. A precedent pass: Babylon.js Skeleton.returnToRest (row G11); Unity Renderer.bounds (row G11)
3. Two apps, or labs pass: 28 apps (ledger: app-0c773a4ee3, app-b362a81c85, app-f9a32142f1; fleet cross-check: app-04c2774145, app-0c773a4ee3, app-37356bf09f, app-378d190f1b, app-4762caacdc, app-4f16d2f6da, app-4fd23bc869, app-510d750508 and 20 more)
4. The cheaper fix first decided per need in Appendix B: rows G11, K57 at tier stable (a member only where no rule, data, asset or app code serves the need)