TextureSampling.filter ​Contract 2.0.0 · package sha256
a857eca95b35921109faf997094bb4192f12527d9d0fcd4be7e97f06425bad6e· generated fromconfigurator-runtime.d.tsbyservices/onsite-scripter/scripts/build-contract-docs.mjs; edit the source, not this file.
Property of TextureSampling · stable · since 2.0.0
filter?: 'smooth' | 'pixel';
'pixel': nearest-neighbour, for pixel art and data maps.
Default: 'smooth'
| Rule | Result |
|---|---|
| 1. Neutral name | pass: filter names no product |
| 2. A precedent | pass (through its owner TextureSampling): glTF 2.0 samplers (row G29); Unity Texture.anisoLevel (row G29) |
| 3. Two apps, or labs | one app recorded (through its owner TextureSampling): app-e61a0b42ad (spec 3.1 rule 3 asks for two, or labs) |
| 4. The cheaper fix first | decided per need in Appendix B: rows G29 (through its owner TextureSampling) at tier stable (a member only where no rule, data, asset or app code serves the need) |