TextureSampling ​Contract 2.0.0 · package sha256
a857eca95b35921109faf997094bb4192f12527d9d0fcd4be7e97f06425bad6e· generated fromconfigurator-runtime.d.tsbyservices/onsite-scripter/scripts/build-contract-docs.mjs; edit the source, not this file.
Interface · import type { TextureSampling } from '@holostep-configurators/runtime-client/contract'; · stable · since 2.0.0 · section 8. Materials and textures
How a texture is filtered.
| Member | Kind | Summary |
|---|---|---|
filter? |
property | 'pixel': nearest-neighbour, for pixel art and data maps. |
anisotropy? |
property | 1..16, clamped to the device. |
export interface TextureSampling {
filter?: 'smooth' | 'pixel';
anisotropy?: number | 'max';
}
| Rule | Result |
|---|---|
| 1. Neutral name | pass: TextureSampling names no product |
| 2. A precedent | pass: glTF 2.0 samplers (row G29); Unity Texture.anisoLevel (row G29) |
| 3. Two apps, or labs | one app recorded: app-e61a0b42ad (spec 3.1 rule 3 asks for two, or labs) |
| 4. The cheaper fix first | decided per need in Appendix B: rows G29 at tier stable (a member only where no rule, data, asset or app code serves the need) |