'deferred' ​Contract 2.0.0 · package sha256
a857eca95b35921109faf997094bb4192f12527d9d0fcd4be7e97f06425bad6e· generated fromconfigurator-runtime.d.tsandtables/problems.jsonbyservices/onsite-scripter/scripts/build-contract-docs.mjs; edit the source, not this file.
A member of Outcome · stable · since 2.0.0
a camera move or clip through a tx; it starts when that transaction is shown.
Animations: Through a tx: play and pause resolve 'deferred' and start when the commit is shown; stop and reset are staged, so worldPose, bounds() and connectors() read frame 0 at once and the screen shows it at the commit.Animations.pause: Through a tx: 'deferred'.Animations.play: Through a tx: 'deferred', and it starts when the commit is shown.Camera: Through a tx: resolves 'deferred' at once and starts when the commit is shown; a durationMs: 0 view write lands in the frame that presents the commit, so the reveal shows the new view.Camera.set: Outcome: 'committed' when the move ends, or when a newer view write or a shopper's pointer or touch gesture ('camera:control-start'; not a wheel, which only changes the distance the move lands at) takes it over, so 'committed' does not say the view landed; through a tx, 'deferred'.Session.transaction: - Camera moves and clips through tx resolve 'deferred' and start when the commit is shown; a durationMs or fadeMs tween (rules, materials, the stage) resolves 'staged' at once and also starts then, so awaiting it inside work never waits for the tween; animations.reset and stop are staged, so reads see frame 0 at once.The set is open: handle a code you don't know ('other').